3D SPACE: Using Depth and Movement for Selection Tasks

This paper is the result of a research made by Dr. Dale Patterson on how users utilize and interact with content in a 3D space. More specifically he presents two new three dimensional interface components (The Flow and Circulatory system) that use the depth provided by 3D computer graphics to present complex information in a [...]

Skeletal Animation for the Exploration of Graphs

This paper is the result of a research made by Damian Merrick and Tim Dwyer on the use of skeletal animation for the exploration of three-dimensional visualizations of graphs. This paper explores the possibility of a physical metaphor for navigation with a graph visualization. For that, they formulated and implemented three algorithms for performing skeletal animation [...]

Animation: From Cartoons to the User Interface

This paper is in the vein of the last one I’ve presented here in the site, talking about principles of cartoon animation but this one show how they can be used in the design of user interfaces. Some of the principles present in the paper written by Lasseter are explained here and then given an [...]

Principles of traditional animation applied to 3D computer animation

As the title of this post reveals, I’m going to present a paper about principles of animation that should be applied to 3D computer animation and that are useful in the design of 3D interfaces. The paper was written by John Lasseter, the Chief Creative Officer at Pixar and Walt Disney Animation Studios, and can [...]

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